Sea of Arrows
List of potential plot devices to get your character out of their comfort zone.
A coup d’état ripped you away from your family and your station. Fifth or sixth in line for the title, it looks like you’re now the last living heir. You owe your life and your freedom to chance, but otherwise you have nothing. Your house had allies; if you could call upon them, perhaps you could take back what is rightfully yours.
No Quemanni origin allowed.
Slavery. Or, close enough to it. You didn’t grow up with affluence, let’s just say, and in order to pay off outstanding debts you were sold (or sold yourself) into service just like your siblings. However, you didn’t expect to pick up such an unusual skillset on your journey of indentured servitude….
You’re wanted in several cities. Whether or not you’re a criminal, this particular rap is a frame job. It’s forced you to extract yourself from your usual turf (or home or whatnot) and has you fleeing from the bounty that’s now on your head. Oh, and you better keep moving – because the bounty’s growing … and word is spreading.
You should be dead. Whether because you’re not cautious enough, or you suffered some freak accident, the truth remains that you’re only alive by the luck of a stranger’s aid. Now you owe that stranger your life, and s/he needs your help badly. Careful, though, because you might end up paying back more than you bargained for.